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Difference between revisions of "History of puzzles"

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The puzzle as a jigsaw game was probably first invented in 1766 in England by the copper engraver and card merchant [https://en.wikipedia.org/wiki/John_Spilsbury_(cartographer) John Spilsbury] (1739-1769). For this he stuck a map of Europe on a wooden board and sawn it along the national boundaries into 50 individual parts. The purpose of the jigsaw game was to reassemble the individual parts into a map and thus to facilitate the teaching of geography. As usual as today, the parts were not yet interlocked. These so-called interlocking puzzles emerged first in the second half of the 19th century.
  
Das Puzzle als Legespiel wurde wahrscheinlich zuerst im Jahr 1766 in England vom Kupferstecher und Kartenhändler [https://de.wikipedia.org/wiki/John_Spilsbury John Spilsbury] (1739–1769) erfunden. Dazu klebte er eine Landkarte von Europa auf ein Holzbrett und zersägte dieses entlang der Ländergrenzen in 50 einzelne Teile. Ziel des Legespiels war es die einzelne Teile wieder zu einer Landkarte zusammenzusetzen und damit eine Erleichterung des Erdkundeunterrichts zu ermöglichen. Die Teile waren dabei wie heute üblich noch nicht miteinander verzahnt. Diese so genannten Interlocking-Puzzle entstanden erst in der zweiten Hälfte des 19. Jahrhunderts.
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At the beginning of the 20th century the mass production of the puzzles, which had previously been made by hand, began. This allowed the once expensive games to be offered cheaper and thus increase their popularity. Starting from the beginning of the 1970er years the number of pieces of the individual puzzle slowly became larger. Initially, mainly jigsaw puzzles with 500 to 1.000 pieces were produced, there were already puzzles with up to 5.000 pieces at the end of the decade. In the 1980er years a new era started again as puzzle with up to 12.000 pieces were manufactured.
 
 
Anfang des 20. Jahrhunderts begann die Massenproduktion der bisher in Handarbeit hergestellten Puzzles. Dadurch konnten die einst teuren Spiele preiswerter angeboten werden und so ihre Popularität steigern. Ab Anfang der 1970er Jahre wurde die Teilezahl der einzelnen Puzzle langsam immer größer. Wurden anfänglich hauptsächlich Puzzle mit 500 bis 1.000 Teilen hergestellt, gab es am Ende des Jahrzehnts schon Puzzle mit bis zu 5.000 Teilen. In den 1980er Jahren startete dann wieder eine neue Ära als Puzzle mit bis zu 12.000 Teilen hergestellt wurden.
 
 
 
Im neuen Jahrtausend war ab 2007 das von Educa größte serienmäßig hergestellte Puzzle der Welt das [[24000 Life, The greatest puzzle|Life, The greatest puzzle]] mit 24.000 Teilen. Diese Marke konnte dann erst 2010 von Ravensburger wieder gekontert werden, als sie das 32.256 Teile Puzzle [[32000 Double Retrospect|Double Retrospect]] auf den Markt brachten, welches aber schon vier Jahre später wiederum von Educa mit dem 33.600 Teile Puzzle [[33600 Wild Life|Wild Life]] übertroffen wurde. Das derzeitig größte Puzzle darf sich seit 2016 wieder Ravensburger zuschreiben, als sie das Puzzle [[40320 Unvergessliche Disney Momente|Unvergessliche Disney Momente]] mit 40.320 Teilen präsentierten. Um dieses Puzzle vollständig auslegen zu können benötigt man mindestens eine Fläche von 6,8 mal 1,92 Metern.
 
  
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In the new millennium, from the year 2007, Educa's largest serial-made puzzle of the world was [[24000 Life, The greatest puzzle (1)|Life, The greatest puzzle]] with 24.000 pieces. This record could only be countered again by Ravensburger in 2010, when they launched the 32.256 pieces puzzle [[32000 Double Retrospect|Double Retrospect]], which was four years later again outnumbered by Educa with the 33.600 pieces puzzle [[33600 Wild Life|Wild Life]]. The biggest puzzle ever since 2016 can be referred to Ravensburger again, when they presented the puzzle [[40320 Unvergessliche Disney Momente|Unvergessliche Disney Momente]] with 40.320 pieces. To complete the puzzle you need at least an area of 6.80 by 1.92 meters.
 
[[Category:Others]]
 
[[Category:Others]]

Latest revision as of 12:58, 8 August 2019

Language: English  • Deutsch

The puzzle as a jigsaw game was probably first invented in 1766 in England by the copper engraver and card merchant John Spilsbury (1739-1769). For this he stuck a map of Europe on a wooden board and sawn it along the national boundaries into 50 individual parts. The purpose of the jigsaw game was to reassemble the individual parts into a map and thus to facilitate the teaching of geography. As usual as today, the parts were not yet interlocked. These so-called interlocking puzzles emerged first in the second half of the 19th century.

At the beginning of the 20th century the mass production of the puzzles, which had previously been made by hand, began. This allowed the once expensive games to be offered cheaper and thus increase their popularity. Starting from the beginning of the 1970er years the number of pieces of the individual puzzle slowly became larger. Initially, mainly jigsaw puzzles with 500 to 1.000 pieces were produced, there were already puzzles with up to 5.000 pieces at the end of the decade. In the 1980er years a new era started again as puzzle with up to 12.000 pieces were manufactured.

In the new millennium, from the year 2007, Educa's largest serial-made puzzle of the world was Life, The greatest puzzle with 24.000 pieces. This record could only be countered again by Ravensburger in 2010, when they launched the 32.256 pieces puzzle Double Retrospect, which was four years later again outnumbered by Educa with the 33.600 pieces puzzle Wild Life. The biggest puzzle ever since 2016 can be referred to Ravensburger again, when they presented the puzzle Unvergessliche Disney Momente with 40.320 pieces. To complete the puzzle you need at least an area of 6.80 by 1.92 meters.